Maria Klawe, University of British Columbia
Playing mathematics, or hard fun
Can playing computer games help students aged 10-14 think deeply about
mathematical concepts? For the past nine years the E-GEMS project has attempted
to answer this question through research on the design and use of computer
games incorporating mathematical concepts. While it is easy to see playing
computer games can enhance rote learning and solidification of algorithmic
skills, it is less obvious that it might enhance understanding of complex
concepts. This talk presents an overview of research findings on how
various factors influence the effectiveness of computer games in supporting
mathematics learning. The findings suggest that computer games can be
highly effective in increasing children's learning and enjoyment of
mathematics. The extent of the effectiveness, however, depends on many
things including details of the software design such as interface styles
and scaffolding, teacher and student expectations, the level of integration
with other learning activities, and the setting and pattern of use.
Note: on Wednesday April 10, Maria Klawe will present the